
Vortex Gate
Rotating gates that pay the evolution materials an Omni squad is built from.
Grand Gaia awaits a summoner
Six elements, a squad of six, and every unit reachable through play. Summon odds are published before the gate opens.
The world is in closed beta. Every build, and every line that moves on the server sheet, is announced here first.
Gems are earned by playing, not bought, and the odds behind every gate are published before it opens. A gacha is only fair when you can read it.
Every unit in the game is reachable through play, Omni evolution included. Spending shortens nothing that matters, because there is nothing to shorten.
The ruleset is public and dated. Rates, odds and drop tables move on a notice, never quietly between maintenance windows.
One continuous progression, not a separate legacy world
Fire, Water, Earth, Thunder, Light and Dark
These are settled. The rest of the sheet, rates included, is published in full before the world opens rather than after.
The full sheetFour turn in a cycle and two answer only to each other. Reading a boss before you build a squad is most of the game, so the wheel is never hidden behind a damage number.


strong againstEarth
Burst damage and attack buffs. Opens fights it intends to end early.


strong againstFire
Mitigation and healing. The element a long fight is survived on.


strong againstThunder
Defence and stability. Holds a line while the rest of the squad works.


strong againstWater
Speed and crystal generation. Keeps everyone else's bursts filled.


strong againstDark
Cleansing and revival. Undoes what a boss did on its last turn.


strong againstLight
Drain and debuffs. Trades safety for numbers no other element reaches.

A squad is six units. Five are yours, the sixth is another summoner's, and the leader you put in front sets a skill that applies to all of them. Spheres and extra skills do the rest.
Progression is not one ladder. Gates pay for evolution, trials test a finished squad, and the scored content resets so a good week is worth having again.

Rotating gates that pay the evolution materials an Omni squad is built from.
Set-piece fights against the hardest bosses in the world. One squad, no retries mid-fight.
A scored season. Clear on fewer turns with a stranger squad and place higher.
Automated player-versus-player. Your squad fights on its own leader skill and order.
Timed hunts run with other summoners, for materials nothing else drops.
Guild-scale bosses on a weekly clock, scored on the guild's total contribution.
There is no separate registration here and no second password. The passport you use on the portal signs you in to this world, and to every other world we publish.
Pre-register
Be told when the gates open
Sign in with your Groot ID and you are on the list. You will be sent to groot.games and straight back here.
I need a Groot IDNo. Brave Frontier uses your Groot ID, the same passport that covers every game we publish. Create one once and it carries across titles.
It can be. Left alone, the game signs itself in as a guest and the account belongs to the device it was made on. Use the sign-in button on the title screen, type the short code it shows you here, and the account becomes your passport's instead, which is what lets it follow you to another handset.
Sign in with a Groot ID and download the client from this site. Any passport works and there is no waiting list, because what is being tested is the server rather than how many people want on it. The client is an Android build you install yourself rather than something from a store.
It records your Groot ID against Brave Frontier, which is how we tell you when the world opens properly. It is not the gate for the closed beta: the download needs only a passport. Nothing is charged and you can withdraw it from this site or from your passport dashboard at any time.
The global-era game, progressing through Omni evolution, run as one continuous world rather than a frozen snapshot. Later arcs unlock on a published cadence instead of all at once.
Gems are earned in play and are not for sale, and summon odds are published before a gate opens. The store carries cosmetics and convenience, and nothing in it decides a battle.
The opening date is not announced yet. The closed beta is running now and the full ruleset is published before the world opens rather than after.
Most of it, now. Quests, summoning, deck editing and unit growth all work, and every one of the client's commands answers. Combat itself runs inside the client, as it always did, so the server handles the economy around a fight rather than the fight. Buying anything and watching adverts refuse outright, and some rules — summon rates, arena matchmaking, all of Guild Raid — are reconstructed rather than recovered. The news carries a notice that says which, and it is worth reading before you install anything.
A Groot ID is the whole of what the closed beta asks for. Sign in, take the Android build, and tell us what breaks.